You seem to be under a misconception. The D&D comparison was intended solely for the purpose of where to find guides as to how to engage players and craft a good storyline for RP. Nothing to do with the level of involvement at all. Google "D&D first time DM help" and I'm sure you'd find tons and tons of tips and resources not on things like how active you need to be, but in how to write good plot hooks and choose appropriate rewards. Those are the lessons that can be taken from that, and are applicable to any kind of game or event. Hell, I used those principles when designed and drafting the Celebi Midsummer event that ran earlier this year, including specifically scaling every part of the event, from the time distortions before the main festival to suggestions for rewards at the end to make it easy both to participate in and to opt-out of. A low-key, low stress event that has virtually no obstacles to being part of, but if you don't feel like participating, you won't feel like you missed anything.
I did that based on lessons learned from not just online gaming, but plenty of tabletop experience as well. That is what I'm talking about. Not treating a journal/comm-based game like a D&D campaign. (That would be an entirely different structure game in the first place, after all, because yes I've put thought into how something like that would work, too.)
I never said that no updates were being made. What I'm saying is that they're inconsistent, and a lot of it is terribly slow and spotty. It's clear due to player questions on the matter that we need a definitive answer regarding item availabilities, but my last question seeking clarification--made back in August--has never received a reply, not even of the "could you provide a link to the specific thing you're referencing?" variety. The fact that there is still out of date and inconsistent information is the problem, because it's been what, the better part of a year now? What if, instead of doing a lot of fancy coding, all the pages were combed through at once to correct the information? And the lists are up to date now, but while the mod team started with a clean slate as far as the taken lists go (thanks to a player who voluntarily combed through everything and provided updates) they then quickly fell into a pattern of spotty updates.
Or maybe there's some other hidden complication that's been causing all these hiccups and problems, but if there is the mods have not bothered to tell us about it. Which is why my very first point at my summary was communication. Because if the mods don't keep players in the loop, we as players can only go by what we see. And what I've been seeing doesn't look terribly good right now. You're free to disagree and say that it looks like sunshine and rainbows and the epitome of perfection, but that's not what I see.
Oh, and I'm not going to go into all my gaming history, but I've been in this game for nearly six years, and believe me it's been much, much bigger game before. I'm speaking from first-hand experience, not just of other games, but of this game itself and what it has presented as a standard that should be expected from it.
As for Discord, I suggest it because 1) it was created by the mods in the first place and advertised as the game's official discord channel, so mod presence would be good and 2) because then rather than other players linking pages and FAQ inquiries and saying "well maybe this answers it...?" mods could potentially say "such and such page should have the answer, go see that" or "please leave a comment here with your question". Which mind you, fellow players already do, but I've seen at least one instance of a player getting chewed out by the mods here for linking another player to the answer to a question that had been given in another comment, so a mod presence absolutely wouldn't hurt.
And, y'know, it's a great, quick way to start a conversation, since it allows for private group chats and doesn't require account registration to use, for the people who don't have plurks or who otherwise need a quick way to ping a mod in private.
no subject
I did that based on lessons learned from not just online gaming, but plenty of tabletop experience as well. That is what I'm talking about. Not treating a journal/comm-based game like a D&D campaign. (That would be an entirely different structure game in the first place, after all, because yes I've put thought into how something like that would work, too.)
I never said that no updates were being made. What I'm saying is that they're inconsistent, and a lot of it is terribly slow and spotty. It's clear due to player questions on the matter that we need a definitive answer regarding item availabilities, but my last question seeking clarification--made back in August--has never received a reply, not even of the "could you provide a link to the specific thing you're referencing?" variety. The fact that there is still out of date and inconsistent information is the problem, because it's been what, the better part of a year now? What if, instead of doing a lot of fancy coding, all the pages were combed through at once to correct the information? And the lists are up to date now, but while the mod team started with a clean slate as far as the taken lists go (thanks to a player who voluntarily combed through everything and provided updates) they then quickly fell into a pattern of spotty updates.
Or maybe there's some other hidden complication that's been causing all these hiccups and problems, but if there is the mods have not bothered to tell us about it. Which is why my very first point at my summary was communication. Because if the mods don't keep players in the loop, we as players can only go by what we see. And what I've been seeing doesn't look terribly good right now. You're free to disagree and say that it looks like sunshine and rainbows and the epitome of perfection, but that's not what I see.
Oh, and I'm not going to go into all my gaming history, but I've been in this game for nearly six years, and believe me it's been much, much bigger game before. I'm speaking from first-hand experience, not just of other games, but of this game itself and what it has presented as a standard that should be expected from it.
As for Discord, I suggest it because 1) it was created by the mods in the first place and advertised as the game's official discord channel, so mod presence would be good and 2) because then rather than other players linking pages and FAQ inquiries and saying "well maybe this answers it...?" mods could potentially say "such and such page should have the answer, go see that" or "please leave a comment here with your question". Which mind you, fellow players already do, but I've seen at least one instance of a player getting chewed out by the mods here for linking another player to the answer to a question that had been given in another comment, so a mod presence absolutely wouldn't hurt.
And, y'know, it's a great, quick way to start a conversation, since it allows for private group chats and doesn't require account registration to use, for the people who don't have plurks or who otherwise need a quick way to ping a mod in private.