Then let me be more plain: I stepped back because last night I was at the point where I felt I could no longer be civil as the mods had requested.
I have already answered your question about game size. I have stated that what I meant was it is a large size for the level of mod involvement you are suggesting is necessary in terms of monitoring events and providing NPC threads. I don't know how much more plain I can be or how many more ways I can restate that. I also should think it would be obvious I meant DWRP style murdergames like Foolish Mortals and the original Dangan Roleplay, not whatever 'teamnesia' is. If 55 people all post to an event, even if they all pair off with each other for one thread per person, that's still over 25 threads a mod needs to be constantly monitoring, and given the pace of this game and how long events stretch for that means having to check every single thread daily just on the off-chance they can post whatever plot-solving key info you want. I don't now how many more times I can explain myself or restate this. This has nothing to do with workload in terms of overhaul or list updating or any of your other gripes. It is a discussion point purely relating to event handling and frankly at this point I'm willing to let it go because the event's over and done with and it doesn't even matter anymore.
Yes, I agree about evolution stones. In fact, a question I asked about evolving Charjabug is still unanswered! I agree that there are little things that have fallen through the cracks and could do with a quick and dirty update, and I even like your idea about a 'goofs' page -- it would be incredibly helpful to have a centralized place for every inconsistency or point desperately in need of a quick addition, like the ice stone.
My main point here is and always has been your attitude and your general unwillingness to foster productive discussion in favor of nitpicking the mods to death and ensuring all the work you want them to do gets pushed back even more while they deal with addressing your nitpicking instead. Frankly if I were them I wouldn't ask for your help with this overhaul either in any capacity more official than posting to the suggested goofs page, with how you've been consistently so rude and condescending to them. It is great to want to help the game grow and improve, and I agree that it's good to voice frustrations and problems as they arise -- and I do, and have, and will continue to do so because the mods deserve fair and honest critique. But the way you go about giving your feedback is wholly unproductive and fosters a negative game environment OOC.
I think this is the point where we can no longer get anything productive out of this conversation. We're arguing about two different things and I don't think anything I say can reconcile that. I will reiterate my advice that you need to step back, take a deep breath, and realize that this is a game on the internet that people are playing in for fun. You are not owed anything. And if this game is frustrating you to the point where you need to behave in the manner you've been behaving, you may want to closely examine your reasons for staying at all.
no subject
I have already answered your question about game size. I have stated that what I meant was it is a large size for the level of mod involvement you are suggesting is necessary in terms of monitoring events and providing NPC threads. I don't know how much more plain I can be or how many more ways I can restate that. I also should think it would be obvious I meant DWRP style murdergames like Foolish Mortals and the original Dangan Roleplay, not whatever 'teamnesia' is. If 55 people all post to an event, even if they all pair off with each other for one thread per person, that's still over 25 threads a mod needs to be constantly monitoring, and given the pace of this game and how long events stretch for that means having to check every single thread daily just on the off-chance they can post whatever plot-solving key info you want. I don't now how many more times I can explain myself or restate this. This has nothing to do with workload in terms of overhaul or list updating or any of your other gripes. It is a discussion point purely relating to event handling and frankly at this point I'm willing to let it go because the event's over and done with and it doesn't even matter anymore.
Yes, I agree about evolution stones. In fact, a question I asked about evolving Charjabug is still unanswered! I agree that there are little things that have fallen through the cracks and could do with a quick and dirty update, and I even like your idea about a 'goofs' page -- it would be incredibly helpful to have a centralized place for every inconsistency or point desperately in need of a quick addition, like the ice stone.
My main point here is and always has been your attitude and your general unwillingness to foster productive discussion in favor of nitpicking the mods to death and ensuring all the work you want them to do gets pushed back even more while they deal with addressing your nitpicking instead. Frankly if I were them I wouldn't ask for your help with this overhaul either in any capacity more official than posting to the suggested goofs page, with how you've been consistently so rude and condescending to them. It is great to want to help the game grow and improve, and I agree that it's good to voice frustrations and problems as they arise -- and I do, and have, and will continue to do so because the mods deserve fair and honest critique. But the way you go about giving your feedback is wholly unproductive and fosters a negative game environment OOC.
I think this is the point where we can no longer get anything productive out of this conversation. We're arguing about two different things and I don't think anything I say can reconcile that. I will reiterate my advice that you need to step back, take a deep breath, and realize that this is a game on the internet that people are playing in for fun. You are not owed anything. And if this game is frustrating you to the point where you need to behave in the manner you've been behaving, you may want to closely examine your reasons for staying at all.