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Fourth Wall info post
Fasten your seatbelts, because it is (almost) time for yet another Victory Road Fourth Wall!

From Friday the 25th to Sunday the 27th, Victory Road will once against be breaching its containment walls, dragging friend and foe alike into a maelstrom of weirdness and pokemon shenanigans. For three days, the regions of Johto and Kanto will be saying goodbye to the laws of physics and common sense, and instead be ruled by the capricious whims of, well, whoever it is that causes these weird weekends to happen. We don't know who it is. Do you?
In any case, during this weekend, not only your characters will be dealing with a heap of nonsense, but people from outside the game can also take a little stab at having some pokemon fun. In this info post, we will have a little Fourth Wall glossary for anyone who hasn't experienced one of these weekends before, but as is so common with these weekends, there will also be a little special going on this time. So, there also be a separate FAQ to answer your questions regarding that.
We figured that people might want a little bit of additional time to digest (and come up with plans!) for this Fourth Wall's special twist, which is why this FAQ will be going up a bit early, giving you all a chance to read over everything and ask any questions that you might have.
For more information, please read our little Fourth Wall FAQ
What is a Fourth Wall Event?
A Fourth Wall event is an in-game event where people from other games, random characters, even players themselves, just randomly interact with your characters. It's a literal breaking of that invisible "fourth wall" that separates the game-verse from... the rest of the internet. It’s meant to be a silly and fun time though all kinds of CR can take place during it.
How do you participate?
In short, a character makes a post in the comm or a top-level in the mod-posted catch-all and others tag it. Feel free to just tag around if you don’t want to start a thread of your own. You do not have to stick to your in-game character accounts during this event; you can use characters from other games, crack accounts, player accounts, etc to play!
What kind of characters can participate?
Anything and everything, from AU’s to characters from other DW games, ponies, disembodied heads, zombies, Arceus with a saddle, the players, Hello Kitty, and the list goes on...
What about characters coming in, can they have a Pokémon too?
Sure thing! You can bring in any Pokémon from any generation and challenge whoever you want for however much you want. Feel free to knock down or burn down anything. Ride Arceus into battle wearing nothing but a pineapple on your head. It's all good!
Current players are also allowed to have whatever else they want in their party, but all Legendaries will depart after the weekend is over. No keeping the Groudon that followed you home!
Can my character catch Pokémon to KEEP during the event?
Yes, they may! Feel free to saddle your character with some odd Pokémon they weren't expecting to have like a surprise Magikarp appearing inside their backpack.
There are some exceptions-- Pokemon not listed on the availability pages (Johto, Kanto, Sevii) cannot be kept after the event. For example, your character may encounter a wild Chansey in Lavender Town and keep their new friend, but you would not be able to catch and keep Articuno.
Characters also may not keep Pokemon that were given to them by visiting characters-- feel free to get vague and wibbly-wobbly about how a shockingly similar wild Pokemon (as long as it's on the Availability List!) wound up in your character's possession, but nothing that a visiting character gifts to a resident one will stick around once the weekend is over.
We’re also trusting that players will keep this reasonable, and stick to just one or two Pokemon to keep after the event.
Would my non-human character remain in their VR form for the event? What about powers?
Up to you! Your character can return to their original form, powers intact, or whatever you like! Have fun.
What about the environment?
With all the strange things going on, feel free to have your characters experience anomalies while they are travelling. Routes that took days to travel before can now be crossed in minutes. Characters can suddenly find themselves waking up in a different city altogether! If your character is far from where they started out when the event ends, feel free to have them remain there!
Can my character keep items they find during the Fourth Wall?
If this item is normally easily obtainable in the world of the game, like a Pokeball from the store or some choice rare berries, then yes. The exception to this is that we don’t want people keeping rare items or TMs.
Items like a new house that didn’t previously exist on their street, twenty Masterballs, a car, or piles of rubies that appeared during the event can not be kept. This includes items they may have had access to using their abilities or interacting with the warping environment, or any items from home they didn’t already have with them. They will all disappear at the end of the event!
Will my character remember the event once it’s over? What about previous Fourth Wall events?
It is up to you if your character’s memory suddenly becomes clear and they remember previous Fourth Walls during the span of the event.
Once the event ends, your characters’ memories will be somewhat fractured and mixed up. Recalling the events of the weekend will feel like recalling an especially vivid dream, but they are true memories. If you need a number for reference, figure that a character can remember about 80% of what happens during this three-day period.
What happened to those three days our characters mysteriously lost?
There's still no explanation for that one. The Professors won't even be reachable for a few days; don't expect them to answer your calls. To make it worse, you may not be where you were last...
Does this count for the activity check?
Fourth wall threads and posts carried out by characters who are current residents of VR are fair game for AC. Fourth-wallers and AU versions of a character currently in VR (for example, the same character played as from a different canonpoint, etc) do not count towards AC, even when played by the same player.
What if I just arrived and haven't made an in-character introduction post yet?
Feel free to arrive in the middle of the event! Your character will probably just be that much more confused. You may also hold off until after the event if you wish, in order to not become lost in the confusion.
What if I don't want to participate?
Fourth Wall is not a required event. However, it does affect the game's setting, so logging would have to be backdated or forward-dated to before or after the fourth wall. If you choose not to participate, your character may enter a glitch or be asleep during the event. They will still lose three days’ time and be disoriented like everyone else.
I have a different question…
No worries! Just comment here and we’ll get on that!
So, what is the twist this time?
Geography during the Fourth Wall weekends has always been pretty wonky. You walk outside, and suddenly you are in a different city. You open a door, and it leads to someone else's closet. These phenomena are weird, but have become somewhat expected over the years. Not that that makes them any less annoying when you are trying to find your way around!
However this Fourth Wall, while your characters are travelling around, they might come across areas that look completely unlike anything that has ever been present in these regions. Turning a corner in Goldenrod City, might suddenly lead to... an icy compound? A whole castle has suddenly appeared in Viridian City! There is a whole-ass wall around Pallet Town?!
Yes, as you might have figured out by now, during this Fourth Wall, in addition to the normal sights of Johto and Kanto, characters (both VR ones and visiting alike) will be able to stumble into areas and settings straight out of your characters' home worlds. Any places that your characters have been wanting to see? Or conversely, really been glad to be rid off? Well, (un)fortunately, this weekend, they might be stumbling right back into them.
Of course, there are a few limitations which we will go over in this FAQ.
So, which places from my characters' homeworld can show up?
Essentially, any area or building your character is familiar with can show up here in VR. Though please note that for our purposes, familiar with means that it is a place or area they have visited before. If it some place they've only heard off, it cannot appear. Similarly, if your character has visited a certain location, but not all of it, then only the parts they have visited can show up here.
Can a place that is destroyed still show up here?
Yes, that is absolutely fine! Just as long as it is some place your character has visited before, it can appear here, even if said place or building is now destroyed.
Will the places be populated?
The locations that show up here will not be populated. Any plant-life will be there, of course, but the people and animals that might otherwise have inhabited those places are either completely missing or have been replaced with pokemon. So, if the location your character remembers had large bears roaming around in it, they might find that during the Fourth Wall, those bears have been replaced by Ursaring.
Do spaceships count as viable locations?
Yes. Depending on the size of the ship in question, characters might either find someone's rust bucket of a Razor Crest just parked in a clearing like that is normal, or if the ship is extremely large, they'd just suddenly find themselves in a corridor on the ship -- as in, walk outside the pokecentre and suddenly you are on the Enterprise.
Is there is limit to how many locations can show up?
No. Go wild!
We will say that only the player whose character actually belongs to said canon can introduce specific locations into the Fourth Wall. This can either be done via introducing the location in your top level, or if you'd like to give people free reign to visit certain locations even without your character present, you can post all relevant information on said locations in this post (we'll make a separate top level for that) and then once the Fourth Wall rolls around, people can freely stumble into said places.
It is completely up to you if you want to make a certain location free to use or if you'd rather keep it contained to your top level.
Can visiting characters also add locations?
They can in their top levels, but to keep things from getting too out of control, they cannot add these locations as free-to-use ones here in this post. Essentially, if someone wants to toss Captain Picard onto the Fourth Wall, he could have the Enterprise available as a location in his top level. But because Picard isn't normally part of VR, the Enterprise couldn't be posted here.
I have another question!
Feel free to ask it down below and we will get to it ASAP. Please note that there will be a specific comment to ask questions in, so please put your questions there. The rest of the post will be available for people to plot, so we won't be monitoring that!

From Friday the 25th to Sunday the 27th, Victory Road will once against be breaching its containment walls, dragging friend and foe alike into a maelstrom of weirdness and pokemon shenanigans. For three days, the regions of Johto and Kanto will be saying goodbye to the laws of physics and common sense, and instead be ruled by the capricious whims of, well, whoever it is that causes these weird weekends to happen. We don't know who it is. Do you?
In any case, during this weekend, not only your characters will be dealing with a heap of nonsense, but people from outside the game can also take a little stab at having some pokemon fun. In this info post, we will have a little Fourth Wall glossary for anyone who hasn't experienced one of these weekends before, but as is so common with these weekends, there will also be a little special going on this time. So, there also be a separate FAQ to answer your questions regarding that.
We figured that people might want a little bit of additional time to digest (and come up with plans!) for this Fourth Wall's special twist, which is why this FAQ will be going up a bit early, giving you all a chance to read over everything and ask any questions that you might have.
For more information, please read our little Fourth Wall FAQ
What is a Fourth Wall Event?
How do you participate?
What kind of characters can participate?
What about characters coming in, can they have a Pokémon too?
Current players are also allowed to have whatever else they want in their party, but all Legendaries will depart after the weekend is over. No keeping the Groudon that followed you home!
Can my character catch Pokémon to KEEP during the event?
There are some exceptions-- Pokemon not listed on the availability pages (Johto, Kanto, Sevii) cannot be kept after the event. For example, your character may encounter a wild Chansey in Lavender Town and keep their new friend, but you would not be able to catch and keep Articuno.
Characters also may not keep Pokemon that were given to them by visiting characters-- feel free to get vague and wibbly-wobbly about how a shockingly similar wild Pokemon (as long as it's on the Availability List!) wound up in your character's possession, but nothing that a visiting character gifts to a resident one will stick around once the weekend is over.
We’re also trusting that players will keep this reasonable, and stick to just one or two Pokemon to keep after the event.
Would my non-human character remain in their VR form for the event? What about powers?
What about the environment?
Can my character keep items they find during the Fourth Wall?
Items like a new house that didn’t previously exist on their street, twenty Masterballs, a car, or piles of rubies that appeared during the event can not be kept. This includes items they may have had access to using their abilities or interacting with the warping environment, or any items from home they didn’t already have with them. They will all disappear at the end of the event!
Will my character remember the event once it’s over? What about previous Fourth Wall events?
Once the event ends, your characters’ memories will be somewhat fractured and mixed up. Recalling the events of the weekend will feel like recalling an especially vivid dream, but they are true memories. If you need a number for reference, figure that a character can remember about 80% of what happens during this three-day period.
What happened to those three days our characters mysteriously lost?
Does this count for the activity check?
What if I just arrived and haven't made an in-character introduction post yet?
What if I don't want to participate?
I have a different question…
So, what is the twist this time?
However this Fourth Wall, while your characters are travelling around, they might come across areas that look completely unlike anything that has ever been present in these regions. Turning a corner in Goldenrod City, might suddenly lead to... an icy compound? A whole castle has suddenly appeared in Viridian City! There is a whole-ass wall around Pallet Town?!
Yes, as you might have figured out by now, during this Fourth Wall, in addition to the normal sights of Johto and Kanto, characters (both VR ones and visiting alike) will be able to stumble into areas and settings straight out of your characters' home worlds. Any places that your characters have been wanting to see? Or conversely, really been glad to be rid off? Well, (un)fortunately, this weekend, they might be stumbling right back into them.
Of course, there are a few limitations which we will go over in this FAQ.
So, which places from my characters' homeworld can show up?
Can a place that is destroyed still show up here?
Will the places be populated?
Do spaceships count as viable locations?
Is there is limit to how many locations can show up?
We will say that only the player whose character actually belongs to said canon can introduce specific locations into the Fourth Wall. This can either be done via introducing the location in your top level, or if you'd like to give people free reign to visit certain locations even without your character present, you can post all relevant information on said locations in this post (we'll make a separate top level for that) and then once the Fourth Wall rolls around, people can freely stumble into said places.
It is completely up to you if you want to make a certain location free to use or if you'd rather keep it contained to your top level.
Can visiting characters also add locations?
I have another question!
FREE TO USE LOCATIONS
The Castle of Lions | Voltron: Legendary Defender
To start, the good people of Viridian City are going to wake up to this five-towered structure on their periphery, the center tower somewhere in the ballpark of 1,650 feet/503 meters tall. That is about five of Eternamaxed Eternatus from tip to tip. It is COLOSSAL. Thankfully(???), Allura will mostly likely be moving this behemoth of a ship to somewhere near Four Island to avoid a shipload of parking tickets. Inside, though, the space is white metal in straight lines and soft curves, accented with black piping and the occasional cyan crystal, all clean and futuristic but surprisingly not cold and sterile in feel.
Along with basic sci-fi castle ammenities (bedrooms, galley with "food goo" dispenser, cryopods, a bridge featuring a giant power crystal embedded in the ceiling, etc.), it also includes a large foyer suitable for hosting large social functions, a training room featuring multiple holographic simulations and training bots, a swimming pool (which will NOT be on the ceiling when it's "parked"), a virtual reality room, a force field known as a particle barrier, a staggering about of spaceship weapons (which will be disabled for the sake of the event), and five hangars, which happen to contain the five Lions of Voltron. While the Castle itself can only be piloted by an Altean and the Lions of Voltron are sentient ships with bonds to a single pilot... if a friend asks nicely, they might be able to call shotgun on a ride.
As for random Pokémon sightings, anything is up for grabs, because Fourth Wall, but throughout the castle it'll be especially easy to find feline Pokémon (Meowth, Skitty, Litleo, Shinx, etc.), rodent Pokémon (Pikachu, Sandshrew, Marill, Cyndaquil, etc.), and surprisingly Miltanks.
The Black Forest
Any unsuspecting person could walk outside and find themselves in a dense and unfamiliar wood, a forest with a canopy so thick it blocks out all sunlight. I's impossible to tell what time of day it is, and the forest is light primarily only by the bioluminesence among the plants. Therre is a startling amoung of biodiversity, though--wildflowers and herbs, ferns, mosses and small grasses, and of course a truly dazzling array of fungi are all abundant within the Black Forest.
There is a road, though it is unpaved and largely shaped to go around the roots of the great trees, lit by large moonflowers, as tall as an average human. The road never seems to be the same twice, and may be changing even as you walk upon it, lending to the terrible sense the forest itself is alive and Aware of You. Because it is. The Black Forest is actively alive, although "sentience" is hard to ascribe to a magical hive mind of literal trees. Those with abilities that can sense such things can tell that the Forest is in fact amused at this set of new visitors, and finds the pokemon quite charming, so there is no true danger. Unless you try to cut down or burn the trees. Don't do that. At the end of the road is a large gothic chateaux, covered in black and gold roses, with immaculate gardens around grotto behind it. Castle Schwarzwald (the architect had some different interpretations of the word "Castle") is open to people lost in the woods, and has clean water, dry clothes, and no food whatsoever.
While anything goes in terms of pokemon, one will most commonly find grass, bug and ghost pokemon within the forest, with the exception being an absolutely absurd and comical number of Morelull and Shiinotic. Absol are also living inside the Castle specificly.
The Church of San Giorgio Maggiore
Aside from the public interior, you can also visit the bell tower using the elevator as well as explore the corresponding elevator shaft (why would you do that??), and you can descend the stairs into the dark, foreboding basement. It... really is just a regular (okay, a beautiful) church, though it's bound to seem fantastical to anybody who doesn't know what Catholicism is.
Since this is a Fourth Wall, any Pokémon are fair game, but there is an abundance of Banette in the elevator shaft for some reason, and in the basement lurk... any non-legendary Pokémon who learn Future Sight via level-up??? Odd. Also the odd Honchkrow, which has GOT to be lost. What's a bird doing down in the basement?!
The Finite Train
Once you're actually on board, though, the outside sections will always look like this. That said, the train will function fairly differently from how it would in its own dimension. You cannot get into the driver's car. Min's never been there. There will only be six cars total, and most of the doors between cars will be unlocked. It will also stop and start as you please, so you can just get off whenever!
The Iceberg Car:
Despite the name, in its default state it is not an iceberg. It's not even cold! It's a slightly futuristic city, of which you'll only be able to explore one singular street.
There is a strange, thermostat like device on the vending machine that when turned will either move the time of the car further into the past, or forward into the future. This device is not moveable in any era, so no one will be able to remove it from the car. In this era the arrow points directly to the central line.
Pokémon Available: Elgyem, Beeheyem, etc... basically anything resembling aliens of the little green men variety.
Turning the dial to the farthest left will result in a rocky, lava covered landscape. You can't move far here. It's extremely dangerous, and pretty much everything is blocked off by lava. Perhaps it's better to move on?
Pokémon Available: Slugma, Magmar, Camerupt, etc... mostly fire and rock types who seem like they'd be at home on a volcano!
Next up is a forest. The trees and fauna all seem very large here, but most of the wildlife is extremely calm. Most of the wildlife. There is the occasional Pokémon here that will seem irrationally angry. Try and avoid them! They won't stop chasing you.
Pokémon Available: Grookey, Primeape, Slakoth, etc... it's mostly primates that have made their home here, but you could stumble across anything you'd expect to find in a jungle or rainforest.
The next setting will finally bring you to an iceberg. It's very pretty, but also very cold!
Pokémon Available: Cubchoo, Eiscue, Dewgong, etc... ice types by and large.
There is only one era on the right side of the dial. A vast desert, with little else there but sand and bones.
Pokémon Available: Reuniclus, Orbeetle, Sandile, etc... this place is sparsely populated, but the Pokémon who are here tend to either be regarded as highly intelligent, or well suited to the desert life.
Old West Car:
This car takes on the appearance of a small, Old West town populated by... bugs? There are a lot of bugs here for some reason. The only buildings you can enter are the Tea Saloon, which seems very sophisticated on the inside, and the jail.
Pokémon Available: Weedle, Ledyba, Kricketune, etc... again, lots of bugs here! Some of them even have little cowboy hats. If you visit the Tea Saloon, you may be lucky enough to see the occasional Glameow!
Pig Baby Car:
You will find yourself in a giant kitchen, filled with floating utensils and various other pieces of kitchen equipment. You can jump up to any of the layers, even the upside down ones, and everything will still seem the right way up. Gravity is very drunk here, but you'll be fine. If you want to cook, you can! There's plenty of ingredients, but you will have to struggle with equipment much larger than you are.
Also, there is no butter. Don't waste your time looking.
Pokémon Available: Vanillish, Alcremie, Swirlix, etc... food themed Pokémon thrive here. Dynamaxed pig Pokémon and the occasional (regular sized) Miltank seem to be drawn to the huge high chair next to the counter.
Puzzle Box Car:
This is the only locked car on the train. If you want to get out, you will have to solve this very complex puzzle to open the door.
Pokémon Available: There are no Pokémon in here. The car remains soulless and empty.
Astro Queue/Party Car:
Outside, this car is a small hunk of rock in the middle of space. An oddly shaped tower stands surrounded by space suits lined up on conveyor belts that occasionally shift forward. If you want to get up to the upper layers, try the portals! Just be careful not to fall off. It's better not to disturb the suits as they are easily knocked over, and inside are the skeletons of the astronauts who occupied them.
It's not all dull, though. Music pulses from the building in the middle, and if you dig deep you can find a strange, green goo. It's perfectly safe, and can even be used to make fun crafts as it crystallises fairly quickly once exposed to air.
Once you've had enough, feel free to venture inside the tower. After passing the foyer, it appears to be a a fairly typical house party. Just with floating couches to give the dance floor maximum space. The party is booming! Inside you can hardly move for all the Pokémon living it up.
Although you can't go upstairs, there is a bathroom, and a green room beneath the stage. Both of these are a little quieter if you need some breathing space.
Pokémon Available: Cubone, Clefairy, Muk, etc... it's a party, so everyone's invited! That said it seems to tend towards aliens and Pokémon with some sort of affinity for music.
Art Gallery Car:
Boy, it sure is cold in here. It feels like someone's cranked the AC up to max. Aside from that it's mostly a fairly typical art gallery. You may visit the upper and side areas if you wish.
Pokémon Available: Binacle, Aipom, Mr. Mime, etc... the Pokémon here all seem to have fairly prominent hands for some reason...
Duelist Kingdom Island
Unfortunately not all of the island is accessible since Ryou didn't explore the whole thing, but a good part of it is.
The Island Itself
The island features a good variety of landscapes, including forests, clearings, mountains, and even a section of rocky beach that can be accessed. A dock area exists on the island, not too far from the castle, but no boats will be present there.
Perhaps most interesting about the island are the large glass cubes scattered around the landscape, with a table and two chairs inside. These are Battle Boxes, and were used for the tournament to host the duels. The boxes were specially made to display hologram versions of the cards being played, making these a stationary predecessor to the Duel Disks from later in the series. Additionally, the tables are set up to show the layout of the surrounding area, with monsters potentially getting powerups depending on what type of terrain is nearby.
(And yes, the boxes are functional, so anyone who has a deck can use them to duel. Fun!)
Pokémon Available:
In the water: Wishiwashi, Dragalge
On the island: Dustox, Shieldon, Pidgeot, Houndoom
The tunnels
Under the island lie a series of tunnels with two main access points. The tunnels are explorable and feature two areas of note: a crypt and a labyrinth.
The crypt is a large room with human bones scattered around. It's rather creepy...and also has a Battle Box installed inside. Odd placement for a box, but at least Zombie type monsters get a bonus in here?
The labyrinth is just that; a stone labyrinth. Not every part is accessible, but you can have some fun wandering it. At the end of the labyrinth lies a large room with two large doors on the other side and a large table in the middle, set up with tiny copies of the two doors on the table and four chairs around it. It's a custom version of the Battle Boxes, set up for a four player tag team version of Duel Monsters.
The two doors on the other side of the room are open, revealing they both lead into the same hallway. This hallway leads directly out of the tunnels and back to the surface, conveniently close to the castle.
Available Pokémon:
In the tunnels: Pumpkaboo, Klinklang, Plusle, Minun
The Castle
The castle stands over everything else on the island, stylized to resemble a Western castle. The only way to access the castle is via a long staircase up, but luckily the main entrance is hanging wide open so you can just walk in!
Once you get in, you'll find an entryway lined with pillars and figures, apparently a departure from the Western castle theming from earlier. Heading through this area leads directly to the dueling area.
The dueling room is built with a ledge up above so spectators can get a good view of the action. Below lies a particularly fancy arena, with an elevated platform for the duelists to play and a throne on the other side of the room. Of course, this arena is set up for holograms too and works, so if you want a duel in here? You can.
From here you can access a dining room, with a long (currently empty) table built for a large group. Over the main entrance lie two paintings; one depicting a beautiful young woman with pale skin and blonde hair, and one of a brown skinned man with kohl rimmed blue eyes and a large golden ankh shaped key. The two paintings were clearly done by someone skilled. On the opposite side of the room is a large screen embedded in the wall, which is not on at the moment.
Additionally, you can also find a hall lined with guest rooms. The rooms are all the same, with what you'd expect to find in a guest room and attached bathrooms, and even include small balconies with views of the landscape outside. However, only one guest room can really be explored.
Oddly enough, while these four areas are all accessible and connect as they should, there are a few bits of hallway that are weirdly disconnected from everything else. You can just wind up in these weird bits of disconnected hall while exploring, but there's no indication of why they're disconnected like that. One of these disconnected bits also contains a doorway that leads down to the basement/dungeon level, but you can't actually go down there. Very odd.
Pokémon Accessible:
In the castle: Bunnelby, Yamask (both standard and Galarian versions), Deino, Runerigus
Budehuc Castle
Gate and Front Plaza
The entrance to the castle isn't so much a "gate" as a large gap in the crumbling walls, with a mostly-overgrown paved stairs and path. Immediately inside the gate you'll see to your right an odd tent that doesn't match the rest of the architecture at all, followed by a building that based on the signage seems to be some kind of lottery or similar shop? And finally at the end nearest the castle is a small inn consisting of a front entrance room, a small dining room, and a few bedrooms on the upper floor.
In the middle of this front plaza is a small fountain that seems to constantly attract Pidove, and to the left are a few more buildings. Investigating these will show that one is... probably something magic-related (a rune sage shop, to be specific), another is clearly some kind of general shop, and the third is filled with assorted antiques as an appraiser's shop. Past this are stairs to the lower, side level of the grounds, and inbetween the two sets of buildings, straight ahead from the entrance, are stairs up to the main castle.
In front of the castle is another much smaller open space, where you can admire the architecture, or head to your left, past the entrance to a side building with a small doghouse in front, and a narrow set of stairs to the side area below.
Lakeside
Should you continue your explorations outdoors by heading to the side area, there's more to explore. At the far end, at the bottom of the narrow stairs from the front of the main castle building, there's an iron door under the stairs, and to the left when facing it is some kind of open-air diner. It's probably very nicely stocked with foods to make all sorts of combinations of dishes, it's just a pity that the stack of recipes is probably in a language no one visiting knows. Beyond the diner and along the whole edge of this area is a large lake, and... is that a ship out there just behind the castle? There's totally a ship there. Huh.
Anyway, to the right of the door and stairs is another building, this one absolutely filled with all kinds of stuff. Antlers, spices, crystal balls, furs, and other such goods as a trading post might have. Beyond that the hill slopes upwards past nice garden patch with various fruits and vegetables growing, and beyond that is the stairs that lead back up to the front plaza area.
Hillside
Continue on and there's several more buildings. One has training dummies set out in front of it, and the next has what's clearly a forge on the lower level and what appears to be an armory above it. Past this is a tree-lined path to some stables. While they're devoid of horses now, you might find a Mudsdale or Rapidash or two... which is convenient, as there appears to be some kind of racetrack set up in the field beyond. Have fun!
There's also a few Tepig and Grumpig roaming around nearby, and if someone takes the time to really examine the dusty ground of the racetrack, they might find what appear to be giant bird and giant cat prints. Huh. What could possibly have left those?
Castle - Main Level
Returning to the castle by the front, inside the main entrance is a large room with a high ceiling and a grand staircase sweeping up to the second floor. To the right of the door is a small room that was probably once an office but is now filled with a mixture of furniture and... some kind of exercise equipment. One of the tables is laid out for playing a card game of some sort, but naturally (luckily?) no one's there to explain the rules.
Back in the entrance hall, next to the door of the side room is a tall, ornate mirror. Messing it may or may not teleport you somewhere, probably at random due to the lack of anyone present who knows how to use this kind of magic. You have been warned. Beyond that is an old-fashioned elevator, and between the elevator and the main staircase is a set of stairs leading down to a basement level.
To the left of the stairs is, well, a hole in the wall, through which you can see a ship. The same ship you can see from outside, in fact! But more to the left is a large meeting room. The walls of the room feature large, deer-themed tapestries and crossed swords, the floor is covered in thick carpet, and there's what appears to be a small shrine on the far wall. Suits of armor and large red banners featuring a flame-like symbol also ring the room.
Beyond this is a hallway that leads to the back of the castle, where there's more collapsed wall. On the far right of this hallway is a room that was probably originally servants' quarters and appears to have been converted to an infirmary, and to the left is a door to the tavern. The tavern features a nicely-stocked bar and a small stage for entertainment at the far end, as well as a kitchen (also stocked!) in the back.
Castle - Second Floor
Should you go up the stairs to the second floor, right in the middle at the top is what's clearly a suggestion box, with a pen and slips of paper for writing notes readily available! There's also some kind of newsletter posted on the wall, though good luck reading it if you don't know the language. To the right is what's clearly a library absolutely PACKED with books. If you're lucky, you might find an illustrated one featuring monsters or other such interesting things, if you're very lucky (or absurdly persistent) you could even stumble across a particular tome which contains a sketched portrait of a certain one-eyed mercenary. It's clearly a fairly old book, too, some years at minimum, yet the portrait looks identical. Huh. Finally, there's a table set up here for a card game, but nobody around to explain the rules.
To the other side of the stairs is an ornate and moodily-lit room featuring some assorted statues of various shapes and sizes. Down the hall beyond that (again, with a bit of a hole in the far wall...) is first a small bedroom-slash-office, and then the master suite, featuring both a well-furnished office and a comfortable bedroom.
Castle - First Basement and Ship
Down the stairs to the first basement level, there's a... is that a graveyard? That's totally some kind of underground graveyard. There may be signs of someone digging in one corner, and very possibly some Litwick or Lampent hovering around the graves. Oh, and amongst the normal footprints in the soft soil are occasion prints that look like they're from some sort of oversized duck, and others still that, frankly, almost look like they belong to a dinosaur. How very strange indeed.
If that weren't weird enough though, there's again a hole in the wall... and this hole features some planks forming a bridge to a matching hole in the ship in the back. Crossing into the ship you'll find an open space long since stripped of any cargo, with three cabins to one side. One has been decorated with assorted rugs and woven hangings of intricate geometric designs, the second is very neat and tidy with decor that looks like it wouldn't be out of place in the main castle, and the third... the third frankly looks like a tavern at the end of the night, with empty wine bottles, a dartboard, and general untidiness.
If you take the stairs up to the deck above, you'll find a very nice view of the lake, as well as several rows of towels hung out to dry. And the doors to the cabins up there are draped with hangings that wouldn't be out of place at a Japanese-style bathhouse. In fact, if you go in there, it is a bathhouse. Somebody totally took the ruined cabins of the ship and somehow converted them into an open-air, heated bath. Nice.
The rest of the ship is largely, well, a ship. It's clearly not going anywhere given the damage, but it's scenic and quiet, at least! And yes, by "quiet" we mean no background music. At all. Just the sound of the waves.
Back to the castle, at the far end of that basement floor there's a counter decorated with a simple bone-design banner, in front of a door with a similar banner above it. Inside that door is... stuff. Oh so much stuff. Seriously who even put this here? Partially-used medicines, spell scrolls, miscellaneous armor and equipment, rune crystals, knick-knacks and accessories.... Yeah, it's a mess of a storeroom.
Castle - Second Basement
Further exploration will find there's stairs to another basement level below. Head down there and you'll find a storeroom of a more practical kind, filled with crates of grains, shanks of meat, and assorted other food supplies. It looks like someone spilled something though, to just from the mess of flour on the floor. Further down the hall are several jail cells, one of which features bars bent very out of shape. Who knows the story behind that, but it appears that someone's set up some kind of office of sorts there? There's reference books, various guides, all kinds of notes, and generally the sorts of things one would stereotypically find in a detective's office.
Beyond the jail cells is an iron-clad door to the outside, the same one at the foot of the stairs to the front of the castle.
Castle - ???
There's still, however, one last mystery to be found. Should you at any point decide to take the elevator, and succeed in using it despite its lack of operator, you might discover something interesting. Namely, that despite the castle only having four floors, the elevator actually travels to five. Should you take the elevator to this mysterious fifth level, you'll find yourself underground in a cave of some sort, a tunnel leading away. The tunnel is crawling with
monstersPokémon: Gorebyss, Hattrem, and the occasional Primarina, and after a while splits in two. Don't worry about trying your luck though, as both branches of the tunnel meet up again in a small cavern, from which another tunnel leads away. Follow that tunnel and... you'll find a very nice sitting room. Now who the heck put that all the way down here?Tablet of Stars
Now, the castle grounds don't really extend beyond the front 'gate' before you're back to wherever you were before. Except that, if you take a sharp turn to the north, you might stumble across a sort of connected area. It's not much, just a small point overlooking the lake with several rocks protruding from the ground, and a carved stone tablet in the middle of them. On that tablet is a list of names. One hundred and eight names, to be precise. None of of which, of course, are likely to be legible to most visitors here... Unless, perhaps, one happened to find a certain book with a certain portrait in the castle library. And then happened to note down the writing captioning that portrait. And then happened to spend enough time looking closely enough at the names marked in the stone tablet to see that one of them, in fact, is indeed a match for the one in that book.
The Great Hall
There are also Doozer towers, which are intricate and very delicate. Some are only a couple feet tall, while others nearly reach the top of the cave. (Also, the building material used in them made from radishes, and so they have a bit of an earthy, peppery scent. If - for some reason - that gets a character curious enough to taste one, they are perfectly edible and taste exactly like a raw radish!)
The heart of the Great Hall is the Fraggle Pond, a good-sized pool of water that is very shallow around the sides, thanks to some stone shelving, but at least a few feet deep at the center. The pond is filled by a waterfall that flows down from space in the rocks high above. It is worth noting that as small as Fraggles are, they have plenty of room. Around the Fraggle Pond, you've got high clearance, and the space directly above the water is open to the sky above. However, there are places where there's a lot less space overhead, and the further one is from the water, the more places there will where characters over five feet tall need to duck their heads.
And of course, this is Victory Road, so enjoy the music in the area! Small bug, rock, and ground type Pokemon will be common, but one might spot little fairy types as well, or even a water type in the Fraggle Pond.
The Pirate City of Leviathan
Build on the backs of countless and countless shipwrecks is the pirate city of Leviathan. The city juts out high above the sea on a floating island of flotsam and jetsam, cannibalised pirate ships making up both the base, as well as the houses in the city itself.
Though the city itself is enormous, anyone wandering through it will find the twisting narrow 'streets' direct back to only a few locations in the city that can be visited in depth. While the other neighbourhoods of the city are visible to the eye, anyone attempting to visit them will simply get turned around endlessly. The neighbourhoods and locations that can be visited however are
Maelstrom's Maw
Two enormous wooden structures that jut out in front of the rest of the city like pincers. It uses a colossal trawling net to capture any ships that get too close to the city. Unlike other parts of the city, Maelstrom's Maw has no housing; instead, this area is set up as somewhat of a chop shop. The ships that are captured by Leviathan are dismantled here, and anything useful is set aside to repair and expand the city of Leviathan.
Pokemon: Crews of Timburr and Machoke roam this area, moving around large wooden planks and beams. A solitary Golurk seems to be in charge of them. Sharpedo and the occasional Dhelmise roam the waters below.
The Gold Gardens
Located in the nicer part of Leviathan (in so far as any part of a ramshackle pirate city made off debris can be considered nice) are the Gold Gardens. Like every other part of the city, the Gold Gardens are built out of the remains of old schooners and frigates, however here all that debris has been used to create a sprawling campus full of any kind of entertainment a pirate might wish: theatre stages, brothels, casinos, and of course a large central bar, which is made up of various lounges. Upstairs, a wide variety of luxury suites can be found.
While the Gold Gardens are empty of people, anyone visiting this location can find plenty of different kinds of alcohol, as well as some other illicit substances. In addition, anyone who has the ability to sense magic will be able to note that the Gold Gardens seem to be encompassed by a faint, celestial aura.
Pokemon: One Shuckle Bartender (he doesn't know what he is doing) and many pickpocketing Nickits. Look after your purse!
Compass Points Library
Up high in the Crow's Keep, a neighbourhood suspended high above the main body of Leviathan on an enormous mast, one can find the Compass Points Library. As the name suggests, this is a library and the main body of written knowledge in the city of Leviathan.
The building itself looks almost cathedral-like, the outer walls created out of the figureheads of many ancient ships. The library is topped by a giant, wooden dome which is decorated with arcane runes and houses a gigantic, 60-foot-long pirate spyglass that functions like a telescope.
Inside of the library, one can find many towering shelves full of (stolen) books, covering a wide variety of topics. Most, however, are somehow related to piratical interests, whether it is old maps of treasure (many of which now long found), shipbuilding, preventing scurvy, or curse breaking. There is also a hidden room with thousands of books on the subject of friendship.
Pokemon: Minior can be found hovering in the domed observatory, while birds like Fletchling, Fletchinder, Talonflame, and Oricorio (Baile) flit through the library itself.
The Row and the Ruction
This massive warehouse actually houses one of the most important buildings in the City of Leviathan: The Row and the Ruction. Stepping inside, one will be able to spot a long bar on one end of the room, but the majority of the room is dominated by a sawdust-covered, blood-covered open area. Above this area, rigging and nets and boards have been suspended from the walls in a giant web. The walls of the building are covered in all manner of old weapons, many rusted and no longer usable.
Though it will be difficult to imagine for many outsiders, this is actually the bicameral legislature for the City of Leviathan. The ground floor (the Row) is home to a gigantic bar brawl that has been going on for at least 150 years. The rigging above (the Ruction) is from where decisions for the city are made. To have an influence on the city, one must first battle their way through the unending bar brawl (it helps to have many supporters) so they can climb up into the Ruction. From there, they can give commands that must be carried out.
Pokemon: Just a whole lot of fighting pokemon are brawling in the Row. They aren't doing it for the political influence though! They just like fighting.
The Grandcypher
(Here's the BGM that'll play once you're aboard the ship.)
The Outside
As for the ship's views itself, The Grandcypher is massive, reaching over 200 meters in length alone with a deck easily spanning a soccer field all on its own. The ship itself can house up to 10,000 people due to the size alone (compared to 19th century top of the line ships), making it a ship that can easily house full populations if need be. The airship itself is being held in the air by a massive blimp, and the balloon itsself is decorated like a a dragon with its maw open, meant to be a intimidation factor. While it looks very high-tech, a lot of the extra sails, masts, and shrouds meant to aid in steering need to be manually controlled. This goes for the weaponry attached to the sides as well.
Pokemon Found in this Location: It's very common to find Flying-type pokemon such as the Pidgey, Spearow, Pidove and Starly lines, as well as Wingulls and occasional Swablus.
Main Deck, First Level
Once down in the main deck is where the barracks are, where most of the Grandcypher crew is located, outside of the captain's quarters. Here, rooms are lined one against the other, with names written on plaques to signify whose room it is. (There are occasional roommates here and there, but most of the time rooms are only single person capacity.) If looking for Sandalphon's room, it would be located closest to the bow of the ship. The room was picked due to it being the farthest from the others on the ship, as well as having a door to the outside hull. It was meant for easy access for maintenance, however it's now a quick escape for the angel.
Pokemon Found in this Location: Normal-type Pokemon would be found here, such as Zigzagoon, Lillipup, and Stufful lines, as well as the occasional Indeedee.
Main Deck, Second Level
Further down is the mess hall and other amenities are located, such as laundry machines (that can only wash with some manual power) and large communal bathrooms. This is also the location of Sandalphon's original cafe, the Cafe Millennia. Convinced to make it by Lyria and Vyrn, this cafe is tucked away in a small room a few doors down from the mess hall, decorated wall to wall with flora and leafage. The cafe is accompanied with a large window to the outside, being able to see the world below from all the way above. It's clearly very well loved, as everything is spotless, and nothing looks a hair out of place. Atop one of the many coffee lined shelves, there's a jar labeled with nothing but a single white feather, indicating something more there. What it means, no one knows.
Pokemon Found in this Location: Fairy- types, but there is an abundance of the Hatenna, Cottonee, Marill, and Mime Jrs (both variants). The rare encounter here would be a Mimikyu, but there's a huge abundance of Milcery and Alcremie in Cafe Millennia.
The Hold
The last floor of the ship is the hold, where all the supplies go for the entire ship. Sandalphon himself has not explored much of the hold before Arceus brought him into the world of Pokemon but from what he has explored, it is extremely well organized, from perishables being easily accessible near the entrance hatch, and shelf-stable items being located closer to the back. He commends his captain for keeping such order with such a large crew.
Pokemon Found in this Location: Dragon-types are found here, such as the Gible and Deino lines, but they are very, very well hidden.
Casita
Anyone else who wants to crash here for a little while will find all the amenities of a large home. A kitchen, one bathroom, and plenty of places to sleep. Each room reflects the person on the door's Gift. For example, Isabela's room will be full of flowers.
There's a single room that lacks the magic of the others, a plain room that looks meant for children. There's a sewing machine in the corner.
Pokemon Found Here: Rattata, Raticate, Pikipek, Trumbeak, Toucannon, Purrloin, Liepard, Litwick, Mudbray, Mudsdale, Drowsee, Hypno, Baile Style Oricorio, Bidoof, Bibarel
The Scarlet Marpenoth (spoilers for Waterdeep Dragon Heist)
A full list of areas in this locations is provided here. (Unfortunately, the chest in Jarlaxle's room is still trapped.) The people staffing the Marpenoth may or may not be there. It does seem to be in perfect working order at all times regardless of their presence.
Pokemon Available: Basically any marine pokemon or spider-shaped pokemon, also Klink/Klang/Klinklang and Dratini/Dragonair/Dragonite
Kaiba Corporation Tower
...well, almost! While a number of dragons are drawn to the place, the halls are largely populated by worker Combees. They flit between various arcade games, computers modeling fierce monsters, and hologram display pads. Iconography of that dragon from the front courtyard is all over the place.
Strangely, all the worker Combee are directed by a Pancham wearing a knit beanie. He's a little gremlin who hoards things, randomly smashing keys on the workers' computers and causing chaos all over the place.
The roof of the building is a large helicopter pad, for all your helicopter, jet plane, or other small aircraft landing needs. The rooftop is also where Skarmory can be found circling...and a number of Dreepy, for some strange reason.
Pokémon Availability:
Courtyard: Duraludon, Trapinch, Bagon
Main Floors: Combee, Pancham, Axew
Roof: Dreepy, Skarmory
Illithid Hivemind
The hivemind is a vertical maze of winding, strangely organic corridors. There are, quite often, guardrails instead of walls, so that visitors and inhabitants can gaze out into the limitless star-sea of the Astral Plane.
There are many rooms, but the biggest, most elaborate room contains a large pool in which a giant brain pulses and floats, surrounded by Malamar. Inkay swim in the pool with the brain, quite happy to be there. While communing with the elder brain is not possible, walking into this room will grant the feeling of an awe-inspiring, but still comfortable, presence.
Pokemon that can be found here: Practically any psychic type you can think of, though the most common ones have something extraterrestrial implied about their origins (Elgyem line, Solrock and Lunatone, Starmie, Minior, etc etc). Anything that has implications of a space-themed origin can also be found here (like the clefairy line) .There are also an awful lot of Inkay and Malamar around.
House Do'Urden Compound
The family chapel is ostentatiously decorated, with, among other intricate spider-themed carvings, an altar to Lolth carved from black stone and a pair of life-sized jade statues of driders flanking the doors - these are actually a version ofanimated Jade Spider constructs, but they remain dormant unless directed by a priestess of Lolth or someone desecrates the chapel. The Matron Mother's audience chamber is likewise luxuriously decorated in spider motifs, with a solid onyx throne on a dais. Otherwise, the communal areas of the family's living quarters are utilitarian or in disuse - the banquet hall is dusty, with unsightly fungus growing in the corners, the training gym and war room are clean but obviously worn-in in the way of a space where a good deal of training with live weapons happens and cosmetic damage is mostly ignored.
Private quarters are furnished somewhere on a contiuum of comfortable to ostentatious, depending on the rank and the personal tastes of the inhabitants - the Matron Mother's suite, naturally, is the most luxurious, and includes both living quarters and the small laboratory where Malice brews the unguents and potions she's known for, but the quarters of her House Patron and her children are fairly fancy as well. Weapon Master Zaknafein's room, off of the training gym, is spartan by comparison. Several more private rooms in the family's level are closed up and obviously deserted - including those once used by the long-dead elderboy and the decade-missing youngest son.
There are no obvious routes from the upper level to the barracks, kitchens, and training grounds of the house's soldiers and other associated commoners below; Vierna or another intimately familiar with the compound may know of a few hidden passages, but outsiders are unlikely to find them unaided and much of the lower level is inaccessible due to Vierna's unfamiliarity with it.
Available Pokemon: anything spiderlike, especially in the chapel and around the private quarters of Matron Mother Malice or Priestess Briza, Vierna's elder sister; Honedge, Doublade, and Aegislash in the training gym; the occasional zubat, woobat, or noibat.
Baron Castle
EXTERIOR & COURTYARDS
The castle itself is surrounded by a large moat. Still, accessing it is not an issue, as the drawbridge is down. People who decide to go for a swim instead will find an unlocked side door that leads directly to the western courtyard. Behind the castle itself, another door is hidden between large rocks, but that one cannot be opened.
The castle grounds are split into multiple courtyards and walkways, each connecting various rooms in a manner that's not immediately obvious. The portcullis that splits the eastern courtyard in two has been lifted, allowing visitors to move freely in all sections of the castle.
There is also a higher observation platform connected to the infirmary. There's not much to do there, but the view is very nice.
MAIN FLOOR
The entrance hall is, by itself, relatively plain. But it does contain a secret treasure room (please don't touch the innocent-looking switch on the wall), and allows access to two walkways, two magic labs and the depths of the castle.
The white magic and black magic labs are rooms dedicated to studies. As such, they are filled with bookshelves, well-used tables, and writing utensils. The tomes available are mostly dry theoretical studies of various spells, but anyone interested in the magic of other words is welcome to read them.
Further at the back is a pair of mess halls. The furniture is obviously used, yet of a high enough quality to still be standing. Nothing indicates who are their main users, though a few marks in the wood may indicate the occasional presence of bladed weaponry.
Beyond those rooms lies a hallway that feels strangely narrow, compared to the rest of the castle. On the other side, there is...
THRONE ROOM
This is, by far, the most opulent room in the building. It is separated in two sections, one of which is up a short flight of stairs. The rug that leads up the steps is particularly ornate, matching the throne that awaits at the end. It looks large enough to seat two people comfortably.
DUNGEONS
The west-most door in the castle courtyard leads downstairs, to a room that is obviously used as a dungeon. The place is empty, thankfully. Still, those traces of dried blood that still stain some of the stones can be rather alarming...
INFIRMARY
Near the West tower, a single door leads to the castle's infirmary. As no healers are present, all it has to offer is a series of mildly comfortable beds, along with pots and bags filled with potions and herbal remedies. All are properly identified, but who knows what they do?
At the back of the room, a door leads to the observation platform outside.
WEST TOWER & CECIL'S ROOM
Accessible from the western courtyard, this tower is mostly used for storage. There is a single exception; upon reaching the highest floor, one will find a bedroom containing all sorts of odds and ends: swords, shields and bows mounted on the walls, a bed large enough for a whole family, a well-made writing desk, banners decorated with the kingdom's crest. Only the paperwork strewn on the desk betrays that this room belongs to royalty.
EAST TOWER & BASEMENT
The East tower is also generally used for storage, as long as you climb up. Various carefully placed pots and chests contain small treasures that would be helpful for any adventurers or soldiers, or for anyone who likes camping and does not mind single-use tents.
Down in the basement, a carpet and a throne matching the ones in the throne room can be found. The air feels odd, down there, as if an unknown... something should be present. Or perhaps someone...? Yet there is nothing at all.
POKÉMON
Bronzor, Clefairy, Honedge, Jigglypuff, Lunatone, Munna, Nidorina, Nidorino, Skitty
Castle Grayskull || Masters of the Universe.
If, for some reason, you don't know what Castle Grayskull is, you might wanna [ahem], "bone up" on it first. Suffice to say that the castle is, at least at first glance, an old ruin built long ago by the Eternian king who gave it its name, with its signature feature being that the front of the old keep resembles a human skull, with the "mouth" [known as the "jawbridge"] serving as the main entrance in. If you can get past the "jawbridge", you'll note that the inside looks as run-down as the exterior [though there is a sense of power about this place if your character can sense such things], and is full of corridors that wind about almost maze-like. Be careful if you decide to go wandering about—the castle uses many methods for defence, such as illusions and the fact that any part of the castle could lead to any other part.
Other features include a throne room [where the Sorceress of Castle Grayskull likes to sit in [she's not home ATM]], and a massive library full of all manner of ancient books and scrolls [remember to put them back when you're done].
Oh, and try to stay away from any portals you might encounter. Who knows where [or when!] you'll end up!
POKEMON AVAILABLE
The most likely pokemon you will find in Grayskull are Ghost types [especially those that suit a sword-and-sorcery type world [like Honedge or Sandygast]], pokemon with a skull/bone "theme" [think Cubone and Dusklops], or pokemon styled after birds of prey [Rufflet, Hoothoot, etc.]. You might occasionally run into anything "snake" [or has a snake evo, like Snivy] or "feline", but they're a bit less common. Other possible pokemon [rarer to find] are "fossil" pokemon [as this is an ancient relic, and what's more ancient than a fossil pokemon?].
Canterlot High School
Classrooms
Obviously, as a school, there are a plenty of classrooms for students to engage in learning. While most are standard classrooms, there are plenty of rooms for specialized classes; such as a music room, science labs, an art room, woodshop, home ec, and computer labs.
Cafeteria
A large hall filled with tables and chairs for students to eat their lunch during the school day. Across from the doors is the counter where food is normally set out for students to choose from with a place for cafeteria workers to stand and serve students and a kitchen to heat up warmer food (everything will be empty at the time, of course).
Gymnasium
Another large space for gym class and school functions. One end of the gym as a basketball hoop, and the other end is actually set up with a stage. Bleachers on the sides can be pulled out, or chairs can be set up on the floor for viewing.
Library
The school library that accommodates two floors worth of books. Shelves are arranged in circles along the library's walls, and in the center of the first floor is a computer area for student use with a horse head statue in the middle of the table.
Offices
The office rooms for the principal and vice principal, which are pretty standard rooms with a desk and some personal touches.
Soccer Field
Making it outside to the back of the school will lead people to the soccer field, where there are also bleachers for students to watch the games.
Pokemon Available: Alolan Meowth, Azurill, Budew, Buneary, Chingling, Cleffa, Eevee, Happiny, Igglybuff, Munchlax, Pichu, Riolu, Sewaddle, Snom, Togepi, Woobat, Zubat
Bowey Academy
This was also Cordy's school for a while before she ended up dropping out due to mental health reasons, RIP.
OOC Note: the school is very much intended to be a university/college with adult students as opposed to a school for younger students, so certain things like the projects in the lab and the books in the library are going to reflect that. Bowey Academy accepts students as young as their late teens and mostly teaches young adults, but there's also plenty of older students doing postgraduate studies.
The school also has several classrooms and some dorms, but Cordy has only been inside a few dorm rooms and the classrooms and lecture halls are all about what you'd expect for an old timey university. Pretty boring, but you can find a stray Espurr or two hanging outside the dorm buildings.
Quad/Student Commons Normally, this area is overrun with feral cats, but they've been replaced by Espurr. This is normally a space bustling with activity, but now it's actually kind of relaxing. Flower beds border a large, grassy lawn, separating the green from the courtyard's stone walkways. In the center of this area is a statue of a goblin riding a very large pig.
Overhead, a few apple trees (a donation from prominent ranger and alumni Effie Applebottom) sway their branches.
Available Pokemon: Applin, Pidove, Espurr, Misdreavus (night only)
Cafeteria
Open from 5 AM to 9 PM daily, the cafeteria is where students and faculty can sit, socialize, and grab a bite to eat. It's pretty simple fare that doesn't seem *too* out of place given the delightfully anachronistic fantasy aesthetic of Cordy's world, but they do try their best to accommodate a variety of different dietary needs. Tables are all circular and made of sturdy wood with matching wooden stools.
As for the food, it's... Not too memorable for the most part, but not bad, either. The carrot bread, however, is surprisingly kinda good. There's not a lot of beverage options unless you like herbal tea or a couple of different boozes (beer or apple cider, neither of which is super strong.) Sorry about that.
Available Pokemon: A couple of Indeedee and a single salted cream Alcremie working the counter. Other than that...
Sinistea (rare, day only)
Litwick (rare, night only)
Labs
Various steampunk looking devices are set up here, along with work tables and a shelf full of herbs and other alchemical ingredients. A blackboard sits at one end of the room, detailing out recipes for various potions, while the other end houses a stove and various pots for cooking said potions in.
The lab also has a side yard which has a small herb garden, along with a tiny freestanding greenhouse. The greenhouse has Oddishes in small pots, although anyone inside the structure will notice that no sound can be heard or made within the greenhouse walls.
A sign reads: "FOR YOUR SAFETY, A SILENCE SPELL IS ACTIVE AT ALL TIMES WHILE IN THE GREENHOUSE."
Available Pokemon (Inside): Solosis, Charjabug, Joltik
Available Pokemon (Garden area): Pumpkaboo, Oddish, Buneary, Deerling (rare), Ledyba
Library/Study
It's a big, two-story space, full of grand oaken bookshelves that reach all the way to the ceiling of its respective level and a mezzanine that wraps around the top of the first floor. Stairs are available, but you can also go up and down via a platform that basically acts as a magical elevator. And since a lot of students are small sized, numerous floor tiles are marked with a sigil that designate it as the tile you step on when you need a closer look at the top shelves.
There's also a locked room near the back. If you can get in, it mostly houses one of a kind (or just plain rare) books that the librarian doesn't want to see damaged.
The atmosphere all over the library is undeniably spooky, with numerous lanterns that somehow pose no threat to the massive amount of books within. Once you're able to find a place to sit in the adjacent study (full of chairs, sofas, and little desks), you can finally read up on all the subjects this school offers books on. Sure, there's normal subjects like history, literary novels, and biology, but also demonology, various magical spells and alchemical recipes, even arcane robotics. Basically, any field of study you can imagine for a fantasy college is here.
Available Pokemon: Impidimp, Klefki (rare), Lampent
Bathrooms?
Thankfully, indoor plumbing exists in Cordy's world. Most of you might be slightly confused by how public bathrooms work, however, as they're segregated by size category rather than gender. You hopefully won't be confused for very long, as once you enter, the appropriately sized stalls, toilets, and sinks make it clear why the doors say things like "small" or "medium". There are also a handful of "large" bathrooms on campus with plumbing a normal person could probably drown in.
Also, no urinals, stalls and toilets only.
A few of the bathrooms, however, have odd wall panels or locked trapdoors in some of the stalls. Following them will get you INTO...
an absurdly spacious sewer dungeon. In several areas there are 10x10 cells with signs posted telling whoever is inside not to scream. It's horrible here. It smells like mold and shit. You're pretty sure you see a few skeletons. If you somehow make it to the end without crying or dying, you reach a small room that inexplicably has a fountain of a giant baby, its eyes crying tears of sewage.
As if this wasn't bizarre enough, the walls of this dungeon are also covered in graffiti, especially once you get to the baby fountain room.
Available Pokemon: Grimer, Impidimp, Klefki (rare), Gastly, Mimikyu (rare), Rattata (super common)
Noddist Church (blood CW)
Inside you see what looks like the sanctum of a church, with all its pews still standing, and you're hit with an unmistakable coppery scent. Lit candles (many of them red or black) are everywhere, even in places you'd think are precarious or impractical. Some wildflowers from inside have been plucked and placed in a jar sitting on the altar table, which has a purple cloth draped over it. Despite the condition of the building, it's clear this is meant to be a holy (or unholy) place.
Making your way up, you see a baptismal font that is filled to the brim with blood. On a small table next to it is a knife and bowl that looks like it was made from a human skull, also filled with blood.
Hung upon the wall is a small painting of Cain killing his brother Abel, although if you're not familiar with the story it's a painting of a dude smashing another dude's head with a rock.
There's a few back rooms, too. One is a windowless room filled with a bunch of bedrolls. Another is a library where a bunch of Christian literature is interspersed with weird vampire zines and notebooks full of horrific prophecies. And a third is just... Filleld with guns and knives as a sort of armory.
Look, if you need to get away from this incredibly cursed place, I understand. The outside isn't that remarkable, just being a field with overgrown grass and a bunch of wildflowers. But there's some wild Pokemon here, so have fun.
Available Pokemon (outside): Honedge (rare), Sandshrew, Patrat, Woobat (night only), Drifloon (rare), Absol (rare), Sunkern, Vullaby
Available Pokemon (inside): Litwick, Mimikyu (super rare), Duskull
Some Random(?) Shack in the Desert | Voltron: Legendary Defender
Going inside the door of the cement building doesn't offer much. It's more like a mud room, a place to shake off the sand and store tools. There are mechanics tools, mostly, but some other things like camping equipment and stuff that would be useful for survival out in the wilderness. There's also a pump for water in the back corner. But there's a door into the main part of the shack from there.
Going into the main part of the shack, one would find a single beat up couch under the windows, which are all covered, the two over the couch by a single bedsheet that's been tacked up to the wall with nails, and the one closer to the door by another sheet that's been cut in two. In the opposite corner, a stack of radio equipment that's making use of the antennae outside on the roof. Next to the rack of equipment, there's a printer on the floor, and a box full of rolled up maps and papers. A single tear off daily calendar marked it as the "second" of the month, even though that's clearly incorrect, and the month and year are a bit rubbed off and blurred. The "coffee table", if it could be called that, is just a couple of boards roughly nailed together and resting on some cinder blocks. On the wall next to the calendar is a diagram of some advanced tech, perhaps an engine reference, and a rough shelf that looks more like just a board haphazardly attached to the wall. The shelf is loaded with some randomly stacked books about local legends around the Grand Canyon in Arizona, and more books along with folders and binders in bins on a case tucked into the corner between the wall and the end of the couch.
Opposite the windows is a large bulletin board next to the other window (covered by the other half of the cut bedsheet from the front window). The biggest centerpiece on the board is a map of the Grand Canyon, with circles and arrows and exes... all marking various points around the area. The biggest mark is labeled "energy source", and it's an area near the center of the map that has an arrow pointing to it with the world "triangulate". Around it are star charts, photos of various spots in the canyon, local satellite images, and roadmaps in addition to drawings and notes written and sketched on colored post-it notes. There are strings and pins linking things together, most notably cave drawings that were photographed of what looks like a giant blue robotic lion.
Under the covered window next to the board is a bunch of old computer equipment. One large item looks like another printer, and then a large desktop CPU box with a small old monitor on top.
Next to the door is a makeshift desk, and a beat up old desk chair, the desk covered with various papers and seemingly random notes about the area.
The shack appears to be in rough shape on the inside just like the outside. The walls inside have cracks in the sheetrock from settling that have never been repaired and faded paint that also seems to be peeling in some places. The ceiling is open to the roof, the beams visible, with the small windows at each end the only ones in the shack left uncovered.
Back outside, resting on the ground next to the cement outbuilding, is a red hoverbike with two outboard turbine motors, one on each side beneath the handlebars, and a large tailfin that has 01 painted on it in white. It looks like it had been converted from a standard issue unit into something used for racing, as the paintjob looks a little rough, but the engines and other mechanical parts look upgraded and well cared for. Someone was making sure it worked properly and moved fast.
Reference Images:
https://voltronreference.tumblr.com/post/164731615511/keiths-shack-bonus, https://64.media.tumblr.com/f19bca19098b46f670ee1d5e942c0eba/tumblr_p0phj189rr1va3eivo3_r1_1280.jpg
Pokemon:
There aren't really any Pokémon inside. It's a bit small.
However, there are plenty out and around the area. The shack appears in the Safari Zone's desert region, so a lot of desert type Pokémon can be found near by. Rock and Ground types are common, as well as cactus-looking Pokémon, snakes, scorpion, spider, and hardy beetle-like Insect types, Vullaby and Mandibuzz, crow and raven-like Flying types, reptiles and small rodents... things you'd expect to see among scrub brush and in dry climates.
Destiny Islands | Kingdom Hearts
Those more adventurous may find the play island, with its sprawling boardwalks, treehouse, ziplines, and even a mysterious cave lined with children's chalk drawings and a curious door. One without handles, knobs, or even a keyhole.
All in all, it's a rather small world, and incredibly mundane, but it has a simple beauty to it.
Available Pokemon: Tropius, Wingull, Pelipper, Shroomish, Breloom, Petilil, Lilligant, the Flabebe line, all manner of fish Pokemon, Staryu line, Shellder line, Slowpoke line, Alolan Exeggutor, and strangely, Klefki and Sableye.
Secret Space Colony | Voltron: Legendary Defender
There are open fields, some with pink flowers, and lush forests with streams. In the center, a a small village of simple homes sits around a large statue of someone who was clearly important to these people.
The inside of the homes was also fairly humble and understated, which was kind of normal for most people in PokéWorld. There wouldn't be much in here to find.
Pokémon:
In the open fields, there are a lot of grass types, bug types, and flying types. Anything resembling a flower would be among the sparse flower fields.
Bug, grass, and bug types can also be found in the forest, along with flying and normal. Things that look like plants, trees, and rodents.
The stream has fish-like water types, ones that resemble frogs and other amphibians.
In town, one can find the electric types and a few others that resemble robots or household items.
Hogwarts School of Witchcraft and Wizardry | Harry Potter
Upon walking through a random door, you'll find yourself inside a huge stone castle, built circa 10th century in the Scottish Highlands. In fact, you'll find yourself walking into the school's Great Hall. If you look up, you'll see candles floating above you, providing soft lighting around the enormous room. Higher still, you'll see the sky. Well, not really. The ceiling has just been enchanted to look that way. Still, it's pretty neat! There are 4 long tables with benches either side spaced evenly in the main part of the hall, and on a slightly raised platform, another long table, with elaborate seating behind it. On a lone stool below the platform sits a wrinkled, old-looking witch's hat.
Which suddenly bursts into song. Huh.
Well? Are you being sorted or not?
The Great Hall (and main castle corridors and staircases)
You'll start out in the Great Hall. If you want, you can try the sorting hat on, and see which house it places you in. Are you a brave Griffindor, or maybe an intelligent Ravenclaw? A loyal Hufflepuff or a cunning Slytherin? From the Great Hall you can also access the main corridors and moving staircases to most floors. Be careful you don’t get your foot stuck in any trick steps.
Available pokemon: Gastly, Misdreavus, Rattata, Pikachu and Mimikyu.
Griffindor common room
If you’re sorted into Griffindor, lucky you! You’ll be able to access the Griffindor common room. Sorry other houses – they’re all locked up tight.
Access the common room through the Fat Lady portrait (with the right password), which is located up a fair few flights of moving stairs to the seventh floor. You'll find the common room decked out in red and gold, with a fireplace, and comfy chairs and sofas. You might find a game of wizarding chess or a pack of exploding snap cards lying around the place to try.
Available pokemon: Charmander, Litten, Litleo, Honedge.
Astronomy tower
Climb to the highest point of Hogwarts to get an amazing view of the entire Hogwarts grounds. You might even find a couple of telescopes there, set up to gaze at the night sky.
Available pokemon: Swablu, Noibat
Owlery
You may be drawn to loud hoots and chirps of one particularly tall, circular building, full of perches, nests, straw, and…well, owl droppings. There are some loose papers scattered on the ground, while various pokemon fly in and out of the windows.
Available pokemon: Rowlet, Hoothoot
Quidditch pitch
Fancy your hand at flying? Stacked up against a changing room wall near a large oval with precarious looking grandstands and strange circular hoops at either end are several brooms – some a little worse for wear than others. There’s also a curious looking brown case that reads ‘Quidditch’. If you were to open it, you’d find 1 large ball, 2 smaller balls that look like they’re just straining to get out, and a little gold ball with wings. Oh, and 2 bats. Surely you can find a use for those.
Available pokemon: Cubone, Tyrogue, Marill
The Great Lake
Outside of the castle there's a huge lake you can relax near, if you wanted to. You might spot some shy pokemon peeking out of the water, and ... IS THAT A GIANT MALAMAR IN THE MIDDLE OF THE LAKE?!?
Available pokemon: Inkay, Octillery, Dewgong, Tentacool