The Indigo League (
indigo_league) wrote in
the_plateau2017-11-02 09:23 pm
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MOD ANNOUNCEMENT 5-EVA: that's one more than 4-eva
Hello, trainers! September and October were both wild months, but we hope this announcement finds you all well! No point in beating around the bush, so let’s just get right to it!
HOUSEKEEPING:
Here's the latest in our ongoing revamp/update/condense of the FAQ pages!
RIDE PAGERS:
At long last, a decision on Ride Pagers outside of the Sevii Islands has been reached! First off, we'd like to apologize for the long delay on this particular mechanic. We had intended to have this announced way sooner, and hadn't expected as many urgent things to crop up when they did. But regardless, now Ride Pagers will again be ICly available throughout all regions, though Johto and Kanto will operate under slightly different rules than in the Sevii Islands!
While the majority of the votes were in favor of abolishing the mechanic outside of Sevii entirely, some very productive discussion sprung up in the comments of the poll, and a lot of people seemed to really like the idea of being able to summon their characters’ own HM Pokemon in areas where HM moves are necessary, rather than the rentals that were previously available. So after reading all your ideas, here's what we wound up going with!
AUGUST EVENT POLL:
Now that October's event is wrapping up, it's time for us to start planning events for the future!
With that in mind, it's also time to make some decisions regarding the Dog Days event in August. Many of you took time to let us know what you thought of the event, meaning we got a lot of valuable feedback that we want to keep close at hand while planning future events. The most frequently-expressed concern was that players felt let down by the abrupt ending and confusing characterization of the Legendaries, which left a lot of questions unanswered and felt very anticlimactic after everything that the characters had done during the lead-up. We agree! As we mentioned to several of you while responding, it was a very experimental plot for us, and it's clear that some elements worked and others did not.
We had a bigger story, involving the Legendaries and how they relate to one another, to tell than we wound up ultimately having time for. Our timeline was a little too ambitious, and we really dropped the ball in that regard. But in the interest of hopefully satisfying peoples' lingering curiosity, we also stated that we were going to offer a poll on what will come of the Dog Days event as it pertains to the game's running continuity.
There are a couple of ways we could take it, and we'd like to know what you, the players, think would be best!
Please let us know which option you think would be best over here, and we'd like to thank everybody again for your patience and passion for helping us make the game a better place. Your feedback is important!
THE ENABLE ME MEME
Last but not least, a quick little note! As per an excellent suggestion from a player, we will be starting to utilize
enablemeplz as advertising for the game! We’ve put a post up over in
ohmyarceus for people to put in requests for characters they’d like to see, and plan to make including those requests in the ad a regular occurrence.






HOUSEKEEPING:
1. THE AURORA LEAGUEAfter struggling with how to properly incorporate the Aurora League information into the main badge request page, we’ve decided to simply give the Aurora League and all related materials their very own page. This page has information on and links to all existing Aurora gyms, as well as details on how these gyms work and how to submit for one! All future Aurora League gym requests should be submitted here, and not on the Building Request page, where they were previously located! The Badge Request page has also been updated to include a link to the Aurora League page. We'd love to see more sparkly new Gym Leaders, so if any characters with sixteen badges have been eying the Elite Four lately, go get 'em! We're rootin' for ya!
2. TEAM ROCKETAs the third major Trainer Class, Rockets now have their own corresponding Rockets 101 page! It's located on the main navigation post (right under Breeding 101) and contains all the information formerly split between Rocket section of the Main FAQ and the extended Rocket FAQ. Now existing and incoming Rockets will have all the information they might need all in one place. Accordingly, the Rocket Missions page has also been updated for greater clarity to match. If anything listed on the pages severely contradicts the way you've been playing your Rocket character, don't worry! Just let us know and it should be fine.
3. NON-PLAYER CHARACTERSThe NPC page, previously located on the Extended FAQ, has now been updated to be a more comprehensive and informative list of characters that your characters share the world with. Included is information on everyday NPCs, Gym Leaders, the Elite Four, the Pokemon Professors, Rocket Admins, and a variety of others. This page will likely continue to be updated with NPCs as they become relevant.
RIDE PAGERS:
While the majority of the votes were in favor of abolishing the mechanic outside of Sevii entirely, some very productive discussion sprung up in the comments of the poll, and a lot of people seemed to really like the idea of being able to summon their characters’ own HM Pokemon in areas where HM moves are necessary, rather than the rentals that were previously available. So after reading all your ideas, here's what we wound up going with!
Ride pagers have been brought to the mainland! In Johto and Kanto, characters will be able to purchase one of these devices for P50,000. Expensive, but that's the price for convenience. Thanks, capitalism. Each Pager will have one registration slot corresponding to each HM. Trainers will be able to register a single Pokemon (which knows that HM) to each one-- unlike on the Sevii Islands, the summoned Pokemon will be their own, not rented Pokemon belonging to a service. Once the Pokemon are registered, the pager will be able to summon that Pokemon from the PC to wherever their trainer is! This will temporarily allow for a trainer to have seven of their Pokemon with them while traveling, so long as the HM in question is actively in use. So when your Hariyama is finished moving that huge boulder with Strength or you get off your Wailmer’s back when you reach land after Surfing, they’ll return to the system. These Pokemon will not be able to battle while they have been summoned by the Pager. Unless returning to the system would actively endanger the trainer's life (ex: encountering a flock of wild Wingulls while flying on your paged Fly Braviary 50 feet in the air), the start of a battle will trigger the paged Pokemon's immediate return to the system. In the event of an emergency like in the example, the Pokemon will remain, but will refuse to battle and instead focus on reaching a location where it can safely return to the system without landing its trainer in trouble. In the interest of not devaluing the Breeder perk of being able to use HMs without badges, Trainers utilizing the Ride Pager will still need to earn and outfit their Pokemon with the HM move in question before being able to use that slot on the Pager. The Pager will be for summoning Pokemon, NOT granting the ability to use the HM at all! For those worried about what this means for characters who have not yet earned the requisite badges, or who do not wish to train Pokemon that can learn the HMs: ferries are still available in most areas that require Surf and have no alternative routes, and are much cheaper than the Ride Pager! Likewise, the Warp function is still available to everyone who visits a given town regardless of what HMs they do or don't have the ability to use. Befriending other characters whose Pokemon can already use HM moves and traveling/hitching rides with them has also been a time-honored practice for newbies who can't yet use HMs themselves (many a new trainer has reached Goldenrod City by clinging to their friend's Pidgeot for dear life). Other than that, we still expect Trainer-class characters to take on the Gym Challenge in order to earn their HM moves!
AUGUST EVENT POLL:
With that in mind, it's also time to make some decisions regarding the Dog Days event in August. Many of you took time to let us know what you thought of the event, meaning we got a lot of valuable feedback that we want to keep close at hand while planning future events. The most frequently-expressed concern was that players felt let down by the abrupt ending and confusing characterization of the Legendaries, which left a lot of questions unanswered and felt very anticlimactic after everything that the characters had done during the lead-up. We agree! As we mentioned to several of you while responding, it was a very experimental plot for us, and it's clear that some elements worked and others did not.
We had a bigger story, involving the Legendaries and how they relate to one another, to tell than we wound up ultimately having time for. Our timeline was a little too ambitious, and we really dropped the ball in that regard. But in the interest of hopefully satisfying peoples' lingering curiosity, we also stated that we were going to offer a poll on what will come of the Dog Days event as it pertains to the game's running continuity.
There are a couple of ways we could take it, and we'd like to know what you, the players, think would be best!
1. One option is to take the unused/unrevealed story elements of Dog Days and build on them during future plots. This could help alleviate the lackluster feeling of the story's end a little (since it would be less of a conclusion and more of a 'To be continued'), and let us work on revealing things at an organic pace that we weren't able to achieve with the event as it was. We've already got a few future events in mind that could easily tie in to what was going on with Lugia and Ho-Oh, and would love to try our hand at doing them if you, the players, are up for it!
2. Then there's the second option: We know there were some strong opinions regarding this event, and we also know that for anyone who was left with a sour taste in their mouth, having this event drag on further might not be particularly fun. So in the interest of not harshing anybody's good time, we can also simply write a basic summary of the plot details that didn't wind up coming out in the duration of the plot (ie, what was really going on between Lugia and Ho-Oh, why the Beasts were acting so bratty, etc) and move on to other ideas with the lessons we've learned from both our successes and failures with The Dog Days of Summer.
Please let us know which option you think would be best over here, and we'd like to thank everybody again for your patience and passion for helping us make the game a better place. Your feedback is important!
THE ENABLE ME MEME
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no subject
But my suggestions are, primarily, based on my experience with other games. Including some very large games indeed. I've been in games before that have absolutely insane levels of detail and involvement from the mods--to the point where I don't know how those mods even pull it off. And I'm not expecting that here. But what I am expecting, and what I don't think is too much to ask for, is that the basics, at least be met.
Much of your argument hinged on the misconception that this is a large game. As I pointed out, it's not. We don't even necessarily have a new IC post every day, and not every month has an event that includes any mod involvement beyond putting up the info post and logs. None of this is inherently bad... but the fact is, that there's still tons of out of date information out there that hasn't been addressed in favor of doing shiny new formatting, and on the occasion of events that required NPC interaction, the consistency has been spotty. And so on.
So yes, obviously this is all my opinion, any sort of criticism would be so subjective. But I'm basing it, comparatively, on what I've seen in other games of a similar size or larger and have come to expect as the bare minimum needed to keep a game running and its players engaged.
As for the comparison, why is it insulting? The lack of communication and spotty updates really were the main things that bothered me most before. To a worse degree, yes, but based solely on what I've been able to see and verify here, there are unfortunate parallels. Why should it necessarily be insulting to point those out?
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The basics are being met. Lists are being updated on a schedule. Important game maintenance like AC and the Calendar go up on time. I don't understand what more you possibly want. You're also frankly wrong about nothing being done in favor of shiny new formatting. New information has been added. New pages have been drawn up. Information only mentioned in old events predating this modteam has been added to pages, most notably the NPCs. Your comparisons are insulting because it is insulting to compare a mod team that is slowly but surely delivering work and also trying to do new and interesting things to engage the playerbase (even if they don't always work) and dedicating a good chunk of their time to addressing your concerns, specifically, to a mod team that pretty much did not exist at all. You have zero faith in or respect for our current mods and it shows very plainly.
I also want to address something you said earlier, about mods responding to questions in the Discord: that's probably not a great idea. Questions need to go where everyone can see them and reference them later, not in a chat where they're easily lost. And I know you response to that will be that FAQ answers aren't given in a timely manner, but the fact remains these questions should still be asked there. Again, as someone who doesn't use the Discord primarily to avoid you and your attitude, I would never see that information. In fact, in Ryslig the mods have a policy of directing players who ask questions on Discord or Plurk to the FAQ for exactly that reason. It's not unreasonable or unprecedented.
Mod Kit here
But because we aren't available to keep an eye on things here (I frankly don't like to discuss personal life details in a public venue, but because communication was brought up, it's important to mention that Mod Ieva is currently recovering from surgery, Mod Wolfy is visiting family, and we are literally not able to respond at length to anything for the immediate foreseeable future) tonight, I'm officially stepping in here just to firmly request that all parties involved be careful to keep things civil even while disagreeing with each other.
We all want the game to be a good environment for people to express their concerns in (which does include concerns about how other players voice their criticisms, both of each other and of us as mods), and there are a lot of important points being brought up. I can't be here personally to monitor how the discussion is progressing, so I'm trusting everyone to stay respectful.
Thank you!
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I do want to reiterate that despite my not agreeing with every decision you have all made as mods, and while I'd like some things to happen at a faster pace than they do (makes eyes at that breeding overhaul), I still think your time as mods has been an overwhelmingly positive change for the game. Thanks for the hard work you're doing. I'm sorry this had to come to a head right now when it's not a great time for you all to have to deal with it.
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I did that based on lessons learned from not just online gaming, but plenty of tabletop experience as well. That is what I'm talking about. Not treating a journal/comm-based game like a D&D campaign. (That would be an entirely different structure game in the first place, after all, because yes I've put thought into how something like that would work, too.)
I never said that no updates were being made. What I'm saying is that they're inconsistent, and a lot of it is terribly slow and spotty. It's clear due to player questions on the matter that we need a definitive answer regarding item availabilities, but my last question seeking clarification--made back in August--has never received a reply, not even of the "could you provide a link to the specific thing you're referencing?" variety. The fact that there is still out of date and inconsistent information is the problem, because it's been what, the better part of a year now? What if, instead of doing a lot of fancy coding, all the pages were combed through at once to correct the information? And the lists are up to date now, but while the mod team started with a clean slate as far as the taken lists go (thanks to a player who voluntarily combed through everything and provided updates) they then quickly fell into a pattern of spotty updates.
Or maybe there's some other hidden complication that's been causing all these hiccups and problems, but if there is the mods have not bothered to tell us about it. Which is why my very first point at my summary was communication. Because if the mods don't keep players in the loop, we as players can only go by what we see. And what I've been seeing doesn't look terribly good right now. You're free to disagree and say that it looks like sunshine and rainbows and the epitome of perfection, but that's not what I see.
Oh, and I'm not going to go into all my gaming history, but I've been in this game for nearly six years, and believe me it's been much, much bigger game before. I'm speaking from first-hand experience, not just of other games, but of this game itself and what it has presented as a standard that should be expected from it.
As for Discord, I suggest it because 1) it was created by the mods in the first place and advertised as the game's official discord channel, so mod presence would be good and 2) because then rather than other players linking pages and FAQ inquiries and saying "well maybe this answers it...?" mods could potentially say "such and such page should have the answer, go see that" or "please leave a comment here with your question". Which mind you, fellow players already do, but I've seen at least one instance of a player getting chewed out by the mods here for linking another player to the answer to a question that had been given in another comment, so a mod presence absolutely wouldn't hurt.
And, y'know, it's a great, quick way to start a conversation, since it allows for private group chats and doesn't require account registration to use, for the people who don't have plurks or who otherwise need a quick way to ping a mod in private.
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Do not tell me to Google something like I'm a child. I didn't say that in response just to that last part of your first comment, I said it in response to your general seeming expectation for player-to-mod interaction and mod interactivity during events.
We are in agreement about the Discord though. That was precisely my point, that people could be directed to the FAQ instead of expecting to have questions answered there where nobody else would be able to find them again. It's a fine program for what it does, but it's not a tool for organizing game information. That's all I meant.
This is not a dick-waving contest about who's been in more games and for how long, and it's my fault for turning it into one. The important point is what's good for this game, at this size, right now. I'm not saying it's perfect. In fact I've brought up multiple times the critique I myself have left, and the problems I have had, and the wait times I have dealt with for answers. My point is not that these problems don't exist, it's that your amount of vitriol is disproportionate and offputting. You're so stuck on fancy coding when there is no fancy coding. There's just information arranged on a page with a couple of bold headings. The stupid bullshit I spent a day coding for my roster is 'fancy coding'. Combing through to correct information requires discussion, especially when many FAQ answers and decisions were originally made by another mod team entirely and will need to be revisited. It is not a thing that can be done in an afternoon. It is not a thing that can be done all at once, no matter how much you whine that it should be. You are being willfully ignorant to what the actual brunt of the work is in favor of propping up your own narrative about what's been going on.
Again, I ask you what kind of communication you would like to see. I suggested regular updates on the state of the backlog, recently-finished work and currently ongoing projects. I am being serious here. You can't just say you want more and better communication and not explain what you mean by that beyond vague talking about how the mods haven't been doing it enough. You say you always have a solution in mind when you make these comments but so far all I've seen is you asking for more without any concrete explanation of what kind you need and how you would like it to be delivered to you and the game at large. Do you need a heads up any times the mods may be a little off schedule for personal matters which, by the way, they are not obligated to disclose to you or anyone? Do you need confirmation of when the lists were last updated, like a little 'updated on x date' at the bottom of the page? That might be helpful for mod housekeeping purposes too! This is an open floor discussion in a public post, which you invited by putting your critique here. Ultimately the goal is to find solutions to the perceived problem, even if we think it's one of wildly different levels of urgency.
But again, as I said, this is the last time I'll respond since the mods have asked us to step back a little.
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I understand that it takes time to revise things, but if discussion takes that long, it's probably a case of too many cooks: most rules clarifications boil down to a matter of "was there an answer given to that? Okay, what was the answer?" and little more. Most contradictions that need to be ironed out aren't exactly things of huge grave importance in the grand scheme of things, like one comment saying items can be found along routes while an older comment or two state that no items of x class are obtainable if they're not listed. Or setting a price for Ice Stones to add to the shop list. I'm not seeing how things like that require months of discussion. But it still affects everyday gameplay in a pretty significant way. And that's what the majority of this stuff is.
Things like trainer class overhauls? That's gonna be a big deal, and we can wait for that to be perfected. But having new 'mons made available without the means to evolve them? That's a bit problematic.
So yes, the big things need to be discussed and the mods can and should take their time. But that doesn't mean neglecting the relatively little but still important bits.
As for communication, the lazy answer would be "more than what we're getting". A more precise answer would be more disclosure--what's being worked on, a place for players to drop in comments if they notice something missing or a broken link, being able to actually count on getting answers to inquiries within a couple of weeks.... And having those answers match up with what's already been stated in the rules/info/prior inquiries.
Instead, we get things like the Ride Pager poll, where there was some great discussion and a few new suggestions tossed into the mix.... And then absolute radio silence on the subject for, quite literally, months. And while Ride Pagers definitely aren't a high-priority thing, as I said at the start, since it was my suggestion that ended up being used, if the problem had been mods being busy, I'd have been perfectly happy to go do a proposed writeup or two for the mods to use!
I suspect--at the risk of venturing into speculative territory--that part of the problem we're seeing may be due to a notion of "the mods HAVE to do everything or they aren't doing their jobs". Which isn't exactly true. Things like apps and approvals and updating the actual pages need to be done by the mods, sure, but there's another option for some of the grunt work, and that's farming it out to volunteers. Back in the old Route 29 days, the game usually had about 2 main mods, and then 2 or so "helper" mods. The main mods ran the show and did the big stuff, the helpers did the mundane little details like the list updating and such to allow the primary mods to focus on the big things without worrying about it. But even then sometimes players would volunteer to do things--I myself once went through the entire Q&A post at the time (with the mods' help for getting the text of some inquiries as all of them were automatically screened at the time and some got left that way) and compacted it into a clearer, categorized Q&A, with some nice basic formatting, and passed it back to the mods to post, which I did. Granted, half my motivation was because I got tired of manually digging through the replies for info I needed and a compilation was much handier, but it's still an example of how players can save the mods time on things. Could the mods have done it all themselves? Sure. But why bother when there's a player who's conveniently willing to take the time and do it themselves?
My point being, there's nothing wrong with this. Players, generally speaking, offer feedback/suggestions/offers of help because they want to help the game. Do I want to be a mod? Not particularly, I have other projects I'd rather devote that time to. Would I be willing to help out in that capacity if the help were needed? Absolutely.
But we can't reach that point if no one stops and says "hey, I think this is a problem and I'm frustrated and here's why..." in the first place. The mods don't have to agree with me, and I don't have to agree with them either, but an open dialogue, even a "thanks for the offer, we actually are mostly done with that thing already" would be worlds better than the radio silence that we've all too often been getting.
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I have already answered your question about game size. I have stated that what I meant was it is a large size for the level of mod involvement you are suggesting is necessary in terms of monitoring events and providing NPC threads. I don't know how much more plain I can be or how many more ways I can restate that. I also should think it would be obvious I meant DWRP style murdergames like Foolish Mortals and the original Dangan Roleplay, not whatever 'teamnesia' is. If 55 people all post to an event, even if they all pair off with each other for one thread per person, that's still over 25 threads a mod needs to be constantly monitoring, and given the pace of this game and how long events stretch for that means having to check every single thread daily just on the off-chance they can post whatever plot-solving key info you want. I don't now how many more times I can explain myself or restate this. This has nothing to do with workload in terms of overhaul or list updating or any of your other gripes. It is a discussion point purely relating to event handling and frankly at this point I'm willing to let it go because the event's over and done with and it doesn't even matter anymore.
Yes, I agree about evolution stones. In fact, a question I asked about evolving Charjabug is still unanswered! I agree that there are little things that have fallen through the cracks and could do with a quick and dirty update, and I even like your idea about a 'goofs' page -- it would be incredibly helpful to have a centralized place for every inconsistency or point desperately in need of a quick addition, like the ice stone.
My main point here is and always has been your attitude and your general unwillingness to foster productive discussion in favor of nitpicking the mods to death and ensuring all the work you want them to do gets pushed back even more while they deal with addressing your nitpicking instead. Frankly if I were them I wouldn't ask for your help with this overhaul either in any capacity more official than posting to the suggested goofs page, with how you've been consistently so rude and condescending to them. It is great to want to help the game grow and improve, and I agree that it's good to voice frustrations and problems as they arise -- and I do, and have, and will continue to do so because the mods deserve fair and honest critique. But the way you go about giving your feedback is wholly unproductive and fosters a negative game environment OOC.
I think this is the point where we can no longer get anything productive out of this conversation. We're arguing about two different things and I don't think anything I say can reconcile that. I will reiterate my advice that you need to step back, take a deep breath, and realize that this is a game on the internet that people are playing in for fun. You are not owed anything. And if this game is frustrating you to the point where you need to behave in the manner you've been behaving, you may want to closely examine your reasons for staying at all.
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But those games, as I said, skew to a low character to player ratio. We're dealing with fewer than 40 players total. And no one ever said the mods had to be monitoring each and every thread! I have no idea where you got this idea. Skimming threads at random, or having a check-in for people who want their threads considered, are entirely viable and recommended options. And in my experience from running participation-intensive events, it really doesn't take that much time to just periodically glance at the obviously active threads and pick a good spot to jump in. Part of event running typically implies that the person running either isn't participating, or is participating at a minimum, because their priority is, well, running said event.
That said, purely subjectively and based on past experience, monitoring ~25 threads or so for a time-limited event to occasionally pop in with periodic comments sounds downright easy. Easier for sure than having to actively be involved in about a dozen threads as some games I've been in before (such as IC Cry Wolf events) have required. So sorry, but I don't agree. At all. If the event is designed and intended to run without guidance? That's perfectly fine! But if the event requires NPC participation and interaction, it can't run without that part being done. If that's not feasible to do, then that sort of event probably isn't a good idea.
And yes, I've brought critique before. It's not meant to nitpick, but the problem is, many of the things that have been discussed before? Haven't been addressed. The bare minimums of game maintenance haven't always been met. I don't believe it's nitpicking to follow up on something like this, or to express my views if I'm particularly upset or frustrated with something, because if I say nothing, how will the mods know what their players feel? They aren't psychic, and I refuse to be that person who just whines in a personal journal/plurk/whatever about someone, without ever letting them know what bothers me and why or otherwise clearing up the situation.
And let me make it completely, 100% clear: I want this game to be successful. It's a great game that I've enjoyed for a long time, but it's also been suffering for a lot of reasons. Some of them have been fixed, others haven't. I don't think that staying quiet and suffering in silence is beneficial for me, or the mods, or the game as a whole. It doesn't guarantee that I'm necessarily right, but I can say for a fact that I know I'm not the only person who feels this way on the issue, as at least one player approached me in private about it after I made my initial comment.
I will note though, that while last night I was sleepy enough to shrug it off, looking back on this now, to be perfectly frank, your comments are coming across to me almost more like a personal attack rather than simply expressing disagreement. I'm going to go with the benefit of the doubt and assume that wasn't the intent, but I could certainly see it being construed as such. Again, my comments and feedback are ultimately directed towards the mods and no one else--others are free and welcome to add their agreement or disagreement to it and reasoning thereof, but it was only my intent to offer a critique and open discourse, no more and no less.
Mod Kit here, copy/pasting!
But because we aren't available to keep an eye on things here (I frankly don't like to discuss personal life details in a public venue, but because communication was brought up, it's important to mention that Mod Ieva is currently recovering from surgery, Mod Wolfy is visiting family, and we are literally not able to respond at length to anything for the immediate foreseeable future) tonight, I'm officially stepping in here just to firmly request that all parties involved be careful to keep things civil even while disagreeing with each other.
We all want the game to be a good environment for people to express their concerns in (which does include concerns about how other players voice their criticisms, both of each other and of us as mods), and there are a lot of important points being brought up. I can't be here personally to monitor how the discussion is progressing, so I'm trusting everyone to stay respectful.
Thank you!